
Major Trant
CTRL-Q Spaceship Bebop
1439
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Posted - 2016.03.16 15:45:48 -
[1] - Quote
I confess to being a low sec player, so I might be off mark here, but I believe there is a clear attempt by the 'I want watch lists back' crowd to hijack this thread for their own agenda. I think there are more than a few other issues in play here that people aren't saying.
1. Nowadays skill injectors make it trivilally easy for veteran players, to roll a fresh new (unknown) character with a perfect set of ganking skills and then go off on a high sec ganking/war deccing tour without: . Tarnishing their main's reputation or 'space honor'. . Having to buy back their sec status. . Ruining their perfect -10 sec status which a lot of pirates rate highly. . Having to explain to their null sec overlords what they are doing in high sec. . Having to explain to their CEO their losses (see 2).
2. zKillboard is now the default goto Killboard and unlike previous default goto Killboards (BattleClinic and EveKill) it shows losses caused by NPCs (particularly CONCORDE). Hence there is more incentive to roll a throwaway alt and again skillpoint injectors make that easier. Such an alt will then reside permanently in high sec (possibly combining the roles of both marketing and ganking alts) and be used more often than dragging or clone jumping a main from low or null sec each time.
3. The second and third slots of an account are becoming more likely to have a character with some serious SP as a result of the main topping off his required skills, Skill Injectors and Dual training. Players are less attached to these characters and likely to use them in a more cavalier manner.
4. Players as well as the game change. Their attitudes, their experiences and most of all their wallets. When I first started PvPing, I didn't use to rig my T1 frigates, too expensive. But nowadays I wouldn't consider undocking in an unrigged ship and I'm increasingly seeing T2 rigged T1 hulls, even frigates. The cost of a wardec nowadays is relatively less expensive than the same cost two or three years ago.
5. The stagnation in null has pushed a lot of null citizens to roll a high sec alt to participate in high sec shenagans.
So I think this topic is a lot more complicated than simply 'no watchlists, we told you so'.
I also take issue with the oft quoted:
"CCP told us at fanfest last year that new players that lose a ship in a war are more likely to stay with the game than those where nothing interesting happens during those first weeks in the game."
Whenever I resub I immediately cancel my subscription to cancel the recurring subscription fee. Each time I am asked why am I leaving Eve and one of the options is because of 'ganking'.
Now I'm no psychiatrist, but I can't imagine that many people would pick 'ganking' and admit to being a woosie. Most would choose 'Poor documentation', 'Poor Tutorials' 'Lack of Content' or some other non descriptive option rather than admit they sank 2 plexes and 3 hours into setting up a perfect PvE boat and it got blown up 20 seconds after undocking cause they didn't understand some rule of engagement or how lethal the environment really was. So if CCP based that statement on what people picked on that feedback form, I could imagine it would be well off target.
There is absolutely no doubt in my mind that ganking (be it by wardec or suicide) in high sec nowadays is far more common than it was when I started playing. It is also absolutely ridiculous to suggest that a hauler, miner, freighter pilot or a corp dedicated to those activities has a chance against a dedicated high sec PvP corp or that the latter is looking for a proper 'fight'. I live in low sec and I hate travelling into high sec because it is pure luck whether you meet some f*ggot with more Isk than PvP skill, who knows how to hide behind the protection of Concorde until conditions are just right to gank you.
Yes players need to adapt to changes, but CCP also has to adapt to changing players attitudes, experiences, Skill Point sets and fattening wallets. When CCP said that Eve was designed to be a harsh place where anything goes, they had in mind some sort of imaginative, content driving, sophisticated evil play, not playground mugging and bullying. Well you reap what you sow, if you can't see how you are damaging the game and want to act like a bunch of 5 year olds thugs, then ever more restrictive rules have to be imposed. We are one more step closer to consensual PvP only in high sec.
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Major Trant
CTRL-Q Spaceship Bebop
1439
|
Posted - 2016.03.16 16:50:39 -
[2] - Quote
FloppieTheBanjoClown wrote:Here's how to fix wars in a balanced way:
Start by fixing corporations. I know I keep saying this, but it's crucial if you want wardecs to suck less. Require a greater investment in creating a corporation and reward long-term membership. I'd even go so far as to penalize long-term avoidance of player corps. This is an MMO and dodging player interaction by sheltering in NPC corps is antithetical to the game... So in this sandbox game, you are saying we need some sort of big stick to force people to play a certain way?
CTRL-Q are recruiting - Gallente Faction Warfare, Small Gang, Low Sec PvP, New Player friendly
Want to know the truth about low sec?
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